email: jamesreeve20@gmail.com

JAMES D REEVE

Audio Designer Based in London

I am currently working as an Audio Designer at Lighthouse Games working on a new AAA unannounced IP alongside industry veterans. I also work alongside Altered FX as a Cinematic Audio designer on IP’s such as Call of Duty: Warzone & Call of Duty: Mobile. Previously I worked on Cabernet, an Indie-Horror RPG.

My introduction to the world of sound design began during the first year of my degree. With a lifelong love for video games, I swiftly grasped the pivotal role of audio in enhancing gameplay experiences. Immersing myself in the local game dev community, I actively engaged in indie game projects and regularly attended industry networking events.

I'm deeply passionate about creative audio, storytelling, and immersive design, and I consider myself a game audio generalist, equally devoted to the creative, technical, and collaborative aspects of our craft. My journey into the world of audio was rooted in bands, leading me to become a touring muscian and tutor. I have a deep interest in player-focused sound design, and how audio can build great narratives.

Outside of Game Audio I love to write about games and have a passion for Journalism, automotives and autosport.

Main Skills
Wwise, Unreal Engine, Reaper, FMOD, Unity, Linear & Cinematic Sound Design.

Addional Skills
Basic C++, Jira, Excel, DaVinci Resolve 16 & Blender

My Favourite Games for Sound

ROUTINE

SOMA

Returnal

Red Dead Redemption 2

Mass Effect 3

My Favourite Games Lately

Return of the Obra Dinn

HITMAN WOA

Amnesia: The Bunker

Sea of Thieves

Bloodborne

I'm Looking Forward To

SAROS

Mass Effect

Resident Evil: IX

MARATHON

007 IOI


CONTACT

Email: Jamesreeve20@gmail.com

View my CV here

LAST OF US 2 | REDESIGN

GAMEPLAY

Shredded my vocal chords abit recording the infected sounds; also really enjoyed recording foley for this, old backpack worked a treat.

SPIDER-MAN 2 | REDESIGN

GAMEPLAY

Great practise doing monster vocals for sandman. Lot's going on so a fun challenge to keep it focused and dynamic!

MODERN WARFARE 2|REDESIGN

Infinity Ward do such a stellar job with their use of saturation and mix priority so I've given it a shot here! Carving out key moments and keeping the mix dynamic

CINEMATIC

A cinematic in collaboration with ALTERED FX & COD Mobile. I had full responsibility of all the sound design & music whilst working with the Activisions internal audio team.

Call of Duty®: Mobile – Mythic Ghost & Riley

CINEMATIC

Call of Duty: Warzone Mobile - Extra Crispy Keep Trailer

Again working alongside ALTERED FX & COD Warzone Mobile on this feature weapon release. Responsible for all Audio Design & music.

CINEMATIC

Call of Duty: Warzone Mobile - Dungeon Crawler Keep

A cinematic in collaboration with ALTERED FX & COD Warzone Mobile. I had full responsibility of all the sound design & music whilst working with the Activisions internal audio team.

CINEMATIC

This clip was great to practise more abstract sound design, combining FM Synthesis, movement foley and my own voice.

MARATHON | REDESIGN

CINEMATIC

Short Gameplay snippet of Santa Monica’s God of War Ragnarök. This game is an absolute treat for sound design practise, stretched my vocal design chops aswell as adding weight to movement without causing the mix to become “Wooley”

GOD OF WAR | REDESIGN

GAMEPLAY

ROUTINE | Audio Design

GAMEPLAY

Audio design pass on Survival Horror game “Routine”, I adore horror audio design and it was a delight to try and find creative source for the animatronics!