email: jamesreeve20@gmail.com
JAMES D REEVE
Audio Designer Based in London
I am currently working as an Audio Designer at Lighthouse Games working on a new AAA unannounced IP alongside industry veterans. I also work alongside Altered FX as a Cinematic Audio designer on IP’s such as Call of Duty: Warzone & Call of Duty: Mobile. Previously I worked on Cabernet, an Indie-Horror RPG.
My introduction to the world of sound design began during the first year of my degree. With a lifelong love for video games, I swiftly grasped the pivotal role of audio in enhancing gameplay experiences. Immersing myself in the local game dev community, I actively engaged in indie game projects and regularly attended industry networking events.
I'm deeply passionate about creative audio, storytelling, and immersive design, and I consider myself a game audio generalist, equally devoted to the creative, technical, and collaborative aspects of our craft. My journey into the world of audio was rooted in bands, leading me to become a touring muscian and tutor. I have a deep interest in player-focused sound design, and how audio can build great narratives.
Outside of Game Audio I love to write about games and have a passion for Journalism, automotives and autosport.
Main Skills
Wwise, Unreal Engine, Reaper, FMOD, Unity, Linear & Cinematic Sound Design.
Addional Skills
Basic C++, Jira, Excel, DaVinci Resolve 16 & Blender
My Favourite Games for Sound
ROUTINE
SOMA
Returnal
Red Dead Redemption 2
Mass Effect 3
My Favourite Games Lately
Return of the Obra Dinn
HITMAN WOA
Amnesia: The Bunker
Sea of Thieves
Bloodborne
I'm Looking Forward To
SAROS
Mass Effect
Resident Evil: IX
MARATHON
007 IOI
LAST OF US 2 | REDESIGN
GAMEPLAY
Shredded my vocal chords abit recording the infected sounds; also really enjoyed recording foley for this, old backpack worked a treat.
SPIDER-MAN 2 | REDESIGN
GAMEPLAY
Great practise doing monster vocals for sandman. Lot's going on so a fun challenge to keep it focused and dynamic!
MODERN WARFARE 2|REDESIGN
Infinity Ward do such a stellar job with their use of saturation and mix priority so I've given it a shot here! Carving out key moments and keeping the mix dynamic
CINEMATIC
A cinematic in collaboration with ALTERED FX & COD Mobile. I had full responsibility of all the sound design & music whilst working with the Activisions internal audio team.
Call of Duty®: Mobile – Mythic Ghost & Riley
CINEMATIC
Call of Duty: Warzone Mobile - Extra Crispy Keep Trailer
Again working alongside ALTERED FX & COD Warzone Mobile on this feature weapon release. Responsible for all Audio Design & music.
CINEMATIC
Call of Duty: Warzone Mobile - Dungeon Crawler Keep
A cinematic in collaboration with ALTERED FX & COD Warzone Mobile. I had full responsibility of all the sound design & music whilst working with the Activisions internal audio team.
CINEMATIC
This clip was great to practise more abstract sound design, combining FM Synthesis, movement foley and my own voice.
MARATHON | REDESIGN
CINEMATIC
Short Gameplay snippet of Santa Monica’s God of War Ragnarök. This game is an absolute treat for sound design practise, stretched my vocal design chops aswell as adding weight to movement without causing the mix to become “Wooley”
GOD OF WAR | REDESIGN
GAMEPLAY
ROUTINE | Audio Design
GAMEPLAY
Audio design pass on Survival Horror game “Routine”, I adore horror audio design and it was a delight to try and find creative source for the animatronics!